IEEE International Conference on Computer Communications
15-19 April 2018 // Honolulu, HI // USA

Workshop on HotPOST: Hot Topics in Pervasive Mobile and Online Social Networking - Call For Papers

Call For Papers

Mobile devices have become an imperative component of everyday life, and their use will only become more intensive in the foreseeable future. Bell Labs recently predicts that, by 2020, the consumption demand for digital content and services on mobile and portable devices will see a global average increase of 30 to 45 times from 2014 levels—with some markets experiencing as much as a 98-fold jump. This huge demand stimulates multiple technology developments such as mobile edge computing, Internet of things, wearables, and crowdsourcing. Meanwhile, as a fundamental part of numerous services including messaging, gaming, advertising, recommending, commercing, and content sharing, online social networking needs to be provisioned and used via mobile devices in any place at any time. From 2016 onwards, Facebook has had around 1 billion monthly active users who accessed it via mobile devices only. Utilizing the emerging mobile technologies to enable pervasive and enriched online social interactions has become a vital trend.


The 10th International Workshop on Hot Topics in Pervasive Mobile and Online Social NeTworking (HotPOST) aims to bring together researchers, engineers, and practitioners who work on mobile computing, online social networks, and the intersection of both, to identify the new problems and discuss the latest research ideas and results, especially those related to emerging technologies. HotPOST 2018 focuses on all aspects about mobile and online social networking, including architecture, design, implementation, measurement, modeling, algorithm, and analysis. The topics include but are not limited to the following:


  • Mobile-centric social network services
  • Location-based social networks
  • Mobile cloud computing and networking
  • Mobile edge/fog computing and wearable computing
  • Mobile online advertising and payment
  • Internet of things, augmented/virtual reality, and crowdsourcing
  • Measurement of mobile systems and applications
  • User behavior analysis in mobile applications
  • Security and privacy in mobile systems and social networks
  • Reputation, incentives, and economics in mobile systems
  • Modeling and algorithm design for mobile systems